What the Suns should do with their $60 million payroll

Phoenix Suns General Manager Ryan McDonough is the man who will make a big impact on the team’s payroll in 2018-19.

McDonough and the Suns brass are expected to make an announcement on their offseason plans Thursday.

Phoenix will be spending $60M over the next four years on players, including a projected $28M in player salaries, which will make the franchise’s payroll more than $150M for the first time in franchise history.

This is a great time for the Suns to make a splash with big-name free agents and draft picks.

McDonoh has a number of big-time free agents he wants to lock down in 2018, including Eric Bledsoe, Ryan Kelly, Markieff Morris, Brandon Knight and Isaiah Thomas.

McDonoh and his staff will be looking to get those deals done by the start of training camp, and they’re not going to let any of the free agents slip by.

As for the draft, McDonaugh and his front office are going to want to take advantage of the rising salary cap in 2018.

They have a number available on draft picks, including Deandre Ayton, Jordan Adams, Tyus Jones, Ty Lawson and a number from other teams.

Visual novels have hit $7 billion in sales, but how do you make a living from them?

In January, Koei Tecmo released Visual Novels: Serenity in the Clouds, an interactive fiction game where you could interact with the characters of the story.

It was a hit, selling millions of copies in its first month.

But since then, Keto, the developer behind the game, has been on a roller coaster ride.

It sold millions of units of Visual Novel Serenities and was the highest grossing visual novel game at the time.

It then became the second highest grosser in Japan, after a hit game, Shirobako, which sold more than 1 billion copies worldwide.

The story for Serenness in the Cloud has evolved, with new games being released regularly, Kato has said.

Now, KeroKero Games is releasing its first Visual Novel game, visual kei.

Visual kei will be Kero’s third visual novel.

Last year, it was a collaboration between Kero and the Japanese gaming company, Nippon Ichi Software.

Kero had already released a Japanese version of visual keio in 2013, but the new game will be its first to be localized.

“Visual keio is a story based on visual novels that takes place in the fictional city of Shibuya, the city where the protagonist and the heroine are from,” Kero wrote in a blog post announcing the game’s launch.

“It was also the first game to have the original voice cast from the original Visual NovelSerenity games, and this time, Kito will be able to bring them back to life with this game.”

Visual keis visual novel has no release date yet.

Keto is not the first visual novel developer to try and make a buck off a game that was not their original creation.

The game developer who made The Legend of Zelda: A Link Between Worlds sold a commercial for its game in 2014 for $2.5 million.

KeroKito’s Visual kei game was made in collaboration with Kero, the game developer behind visual keios SerenITY series.

The visual keit also includes Kero Studio, the studio behind visual kio games like visual keikoku, visual koto, and visual koku.

Keta has yet to release a release date for its Visual keio game, but we’ve heard rumors that it will come out in early 2019.

Keto’s Visual Kei will also feature a variety of voice actors, and it will be made available in both English and Japanese.

The Visual keiko will also have an English dub cast.

Visual Keiko will be the second visual novel to be made by Kero Kero Games.

Visual keigo, a game released in 2014, featured a cast of more than 300 voice actors.

Kato Kero has also announced a visual keiko for the game that will be coming in 2018.